Fun Experience with Digital Games: a Model Proposition
نویسنده
چکیده
Currently there is no accepted model of player experience in games. There are heuristics in the literature that help determine the quality of a video game. Some models try to assess enjoyment through flow, or extend current usability methods. Recent research on user experience describes key elements of a model of user experience with games, but do not take into consideration emotional reactions games triggered during this experience, and antecedent aspects of user profile that influences game players’ preferences and may modify players’ beliefs towards the title. This framework extends current usability methods by creating a tool where the relationship among game components gets clear. User tests showed a variety of relationships established among game components that lead or interfere in fun with games in a given platform.
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تاریخ انتشار 2007